TY - JOUR
T1 - Design strategies for promoting young children’s physical activity
T2 - A playscapes perspective
AU - Boon, Boudewijn
AU - Rozendaal, Marco C.
AU - van den Heuvel-Eibrink, Marry M.
AU - van der Net, Janjaap
AU - van Grotel, Martine
AU - Stappers, Pieter Jan
N1 - Publisher Copyright:
© 2020 Boon, Rozendaal, van den Heuvel-Eibrink, van der Net, van Grotel, & Stappers.
PY - 2020/12
Y1 - 2020/12
N2 - This paper develops a set of design strategies for promoting young children’s physical activity. These strategies are developed by taking the design perspective of Playscapes as a starting point. Playscapes suggests that three play qualities are key in promoting young children’s physical activity: free, bodily, and dispersed play. We present two field studies in a pediatric oncology center, in which we observed how these play qualities were reflected in children’s interactions with two Playscape designs: Stickz, a collection of branch-shaped objects, were placed in a semi-public waiting area; Fizzy, a self-propelled robotic ball, was introduced to patient rooms. Free play was analyzed according to the diversity of play activities, bodily play according to the diversity and exertion level of bodily movements, and dispersed play according to the floor area covered. Based on the findings, we discuss how Fizzy and Stickz contributed to each play quality, and derive a set of design strategies that can be applied in different contexts to stimulate young children’s physical activity. With these strategies, Playscapes offers a concrete alternative to existing approaches, supporting designers in directing interactions towards physical activity while leaving room for children’s unstructured and spontaneous play.
AB - This paper develops a set of design strategies for promoting young children’s physical activity. These strategies are developed by taking the design perspective of Playscapes as a starting point. Playscapes suggests that three play qualities are key in promoting young children’s physical activity: free, bodily, and dispersed play. We present two field studies in a pediatric oncology center, in which we observed how these play qualities were reflected in children’s interactions with two Playscape designs: Stickz, a collection of branch-shaped objects, were placed in a semi-public waiting area; Fizzy, a self-propelled robotic ball, was introduced to patient rooms. Free play was analyzed according to the diversity of play activities, bodily play according to the diversity and exertion level of bodily movements, and dispersed play according to the floor area covered. Based on the findings, we discuss how Fizzy and Stickz contributed to each play quality, and derive a set of design strategies that can be applied in different contexts to stimulate young children’s physical activity. With these strategies, Playscapes offers a concrete alternative to existing approaches, supporting designers in directing interactions towards physical activity while leaving room for children’s unstructured and spontaneous play.
KW - Childhood cancer
KW - Exergames
KW - Intermediate-level knowledge
KW - Open-ended play
KW - Pediatric healthcare
KW - Research through design
UR - http://www.scopus.com/inward/record.url?scp=85098962862&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:85098962862
SN - 1991-3761
VL - 14
SP - 1
EP - 18
JO - International Journal of Design
JF - International Journal of Design
IS - 3
ER -